New Rules
Mithral Weapons
Mithral weapons get a +1 to
attack against a target wearing armor and the speed is one less
than normal weapons. Mithral weapons
also have a 2% chance of breaking opponents
weapon or shield on a miss of one or two.
Mithral weapons have a 25% chance of being
magical they also have heavier
enchantments (add one to the normal bonus of magic
swords) price is 4 times the price of normal
Mithral armor
The main thing about mithral
Armor is that they have an AC of 2 better than normal armor.
for example chain mail normally has an AC
of 5 that means mithral chain would be AC 3.
The cost of mithral Armor is the price
of the mithral + (the price of the armor x 3). studded
leather uses 1/2 a bar a mithral. brigadine
uses 1 1/2. Chain/ring 4. scale 5 1/2. plate mail 8.
half plate 9. full plate uses 11.
Serrated Weapons
This is for those players who
keep complaining about serrated weapons. meaning why
aren't there any. first the price of
serrated weapons are 6 times the cost of normal weapons.
they get +1 attack vs. any non-metal armors.
and +2 to damage vs any thing. serrated
weaponsmust be sharpened by a master
smith (level 10+ fighter once a week of use. if not
sharpened after the first week it only has
+1 attack, +1 damage, after the second week it
doesn't get any bonuses at all. 3rd week it
gets -1 to attack + and damage. 4th -2. 5th -3. that is
the lowest it goes. the going price for having
one sharpened is 2gp for small, 10 for med. of
sword type, 6 for other med. ,large,
15 for sword large.