New Rules

Mithral Weapons

    Mithral weapons get a +1 to attack against a target wearing armor and the speed is one less
than normal weapons.  Mithral weapons also have a 2% chance of breaking opponents
weapon or shield on a miss of one or two.  Mithral weapons have a 25% chance of being
magical   they also have heavier enchantments (add one to the normal bonus of magic
swords) price is 4 times the price of normal
 

Mithral armor

    The main thing about mithral Armor is that they have an AC of 2 better than normal armor.
for example chain mail normally has an AC of 5 that means mithral chain would be AC 3.
The cost of mithral  Armor is the price of the mithral + (the price of the armor x 3).  studded
leather uses 1/2 a bar a mithral.  brigadine uses 1 1/2. Chain/ring  4.  scale 5 1/2. plate mail 8.
half plate 9.  full plate uses 11.
 

Serrated Weapons

    This is for those players who keep complaining about serrated weapons.  meaning why
aren't there any.  first the price of serrated weapons are 6 times the cost of normal weapons.
they get +1 attack vs. any non-metal armors.  and +2 to damage vs any thing.  serrated
weaponsmust be sharpened by  a master smith (level 10+ fighter once a week of use.  if not
sharpened after the first week it only has +1 attack, +1 damage,  after the second week it
doesn't get any bonuses at all. 3rd week it gets -1 to attack + and damage. 4th -2. 5th -3. that is
the lowest it goes. the going price for having one sharpened is 2gp for small,  10 for med. of
sword type, 6 for other med. ,large,  15 for sword large.